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7 days to die base pole defense11/30/2023 ![]() Day 14 or the 21 horde I had a few demolishers come in the waves. The mod I play has radiated zombies coming at you on the day 7 horde on 90 min days on nomad, and if its not radiated its feral minimum. The only real threat to bases ever is demolishers, the rest honestly won't do much in a well built base. Honestly though vanilla horde nights are kinda a joke you don't need much to win them. fly over top of someone's base and have your zombies attack them. Something I have yet to try out is waiting out the blood moon in a gyrocopter. but it already works great as is, so I'm in no hurry at all to make improvements. And yes, I do plan on putting more blade traps near the stairs. I was considering putting a draw bridge instead of a jump gap, but that's far too ugly and expensive for nothing. but they're wrong because I'm still able to use it and feel like it's the most efficient base to build. I've said it before and the devs kept telling me my base design would only work for so long. I have the base raised by 2 blocks before the floor and it's completely solid concrete, so even if by chance the zombies break through the wall, they still can't get inside the base and it would be like shooting fish in a barrel. Even those suicide bomber zombies can't penetrate my defenses, yet it costs so little to create. I also run electrical fencing around it mainly for the spider zombies that manage to jump over the spikes. I've been sticking with my simple 5x5 tower base with 7+ layers of metal spikes and 1 or 2 layers of barbed wire since around Alpha 1-ish and it has yet to fail me. You guys try way too hard to defend against zombies, which in the end just leaves you vulnerable for a long time until you finally get set up, which leaves you committed, and what if it doesn't work out in the end? How do you get this setup by day 7 hordenight? ![]() I just wise they didn't break so fast, they lose durability with each zombie stunned, (can stun about 300 before it will disable itself) Though in vanilla this may not be a problem with how you can finish horde night by midnight usually. The stun is amazging on horde night, for 2 reasons: 1: it stops them from hitting your base, and 2: when shocked their heads are ALWAYS in the same position, so once you learn this position you can aim for headshots and just wait for them to be stunned then BOOM. People really underestimate how good the electric fence poles are. ![]() The base design can vary as long as you have an electric fence where they get stuck. Add in some dart traps and it´s even easier. Very importnant: Everyone else stops shooting when a demo shows up so the button doesn´t get triggered by accident. We have an electric fence where they get stuck, i use a contact grenade on demolishers followed by a frag rocket wich kills them when you use atom junkies. We play on survivalist now and i again highly recommend someone specs into demo. By this base should work in vanilla as steel/stainless steel, and the log spikes swapped to spikes. The blue blocks are from the mod, its titanium a tier above steel. Only downside to the base its a gun heavy base, you can't really drop bombs on them etc unless its exploding bolts. You don't need the double bars, and u can also move the electric fence pole colums out farther, as for the log spikes, you can replace those with normal spikes in vanillla, they are used more to keep the zombies away from hitting those poles than doing damage to them. then 2 more after that which you attach 2 blocks to the side then the stairs. the bunker is 5x5 with 4 block height, the catwalk is 13 blocks long. Make a base like this, it works in a mod called darkness falls that has a worse horde night on day 7 than vanilla does at day 70+ It works in this mod and in this mod the zombies come from 22:00 till 4am non-stop.
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